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valve 的设计
In this talk, Valve programers who created the game Portal discuss problems they faced in development and how they solved them. Leaning about how they solved Portal problems can give you insight into how to design better games.
在本次演讲中,创建游戏Portal的Valve程序员讨论了他们在开发中面临的问题以及如何解决这些问题。 了解他们如何解决Portal问题可以使您深入了解如何设计更好的游戏。
This lecture is the final lecture of CS50's Introduction to Game Development course from Harvard University. The course explores principles of 2D and 3D graphics, animation, sound, and collision detection using frameworks like Unity and LÖVE 2D, as well as languages like Lua and C#.
本讲座是哈佛大学CS50游戏开发概论课程的最后演讲。 本课程使用Unity和LÖVE2D等框架以及Lua和C#等语言探索2D和3D图形,动画,声音和碰撞检测的原理。
You can watch the lecture on the .
您可以在上观看讲座。
翻译自:
valve 的设计
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